Once again Nick and Tesla use their scientific know-how to save the day. This time they are visiting the science museum where their Uncle Newt has been hired to make sure all the animatronic figures in the Hall of Genius are in working order for a grand reopening ceremony. But when he turns the exhibits on, they suddenly go berserk, the voice recordings speaking faster and faster, arms and heads spinning and swiveling until they come flying off or the mannequins topple over. What could be happening? The museum's head programmer swears there are no glitches in the software, but something is causing all these problems. Tesla suspects sabotage and convinces Nick and their friends Silas and DeMarco to help her investigate (although Silas believes Robogeddon is upon them and they are doomed to a robot uprising). Who could the real culprit be? Is it the new museum director who used to work at a rival institution? Or maybe it's Mrs. Wharton-Wheeler, who believes this X-treme makeover is bad news for the museum. It might even be the security guard, Berg, who keeps showing up just when the kids think they have found a clue. Even with the number of suspects growing by the minute, the kids manage to build the Super-Cyborg Gadget Glove and use its various functions to help them look for evidence.
This entire series is so much fun to read. And for those teachers and librarians looking for inspiration for projects to host in a makerspace - the step-by-step instructions for each of the gadgets the kids build during their adventures are a great starting place. With simple household items and a few supplies from your local Radio Shack (or other electronics retailer), readers of all ages can enjoy recreating the inventions from the stories.
I read an e-book provided by the publisher through NetGalley.